Sapling Hollow Studios

Calm, creative learning
apps for kids.

No ads. No subscriptions. Not overstimulating.

Explore our apps

Three apps, ready to explore

Calm, ad-free creative play for iPhone, iPad, and Android. Download once and begin—no accounts or subscriptions.

Sapling Draw app icon

Sapling Draw

A calm, creative drawing app with playful brushes and stamps that come alive. Simple enough for age 3 and fun for grown-ups too.

Android available now
Available Aug. 27App Store Get it onGoogle Play
Sapling Beats app icon

Sapling Beats

A friendly drum sequencer, simple enough for a three-year-old. Build a beat step by step, hear it loop, and start to feel how rhythm works.

Available now
Sapling Tangram app icon

Sapling Tangram

A shape sandbox that sneaks in real geometry. Snap colorful blocks together to build animals, patterns, and whole scenes, learning how shapes fit.

Available now

Growing next

A few more calm, playful learning tools are taking root.

Sapling Machines: Space Adventure app icon

Sapling Machines: Space Adventure

Build imaginative marble-run machines with ramps, gears, mirrors, lasers, and rockets. Discover how gravity moves marbles, mirrors guide light, gears transfer motion, and rockets create thrust—all through playful experiments and chain reactions.

Coming soon
Sapling Learn Music By Ear app icon

Sapling Learn Music By Ear

A hearing-first musical journey through 100 forest levels. Kids begin by echoing melodies and intervals, then build toward reading notes on the staff, recognizing chords, and learning songs.

Coming soon

Designed for growing children

  • Made by two professors who are also parents.
  • No ads, ever.
  • No subscriptions. Free apps or simple one-time purchases.
  • No accounts and no personal data collected from children.
  • Works offline. Nothing to sign into.

Sapling Hollow Studios makes calm, creative apps for curious kids. They're made to work for ages 3 and up, and fun at any age. The creators are a physics professor and a math professor (and parents) who got tired of children's apps that are riddled with ads and slot-machine mechanics, so we built the opposite: open-ended tools for drawing, music, building, and play. We promise no ads, no accounts, no data collection, and no in-app pressure.

Got an idea or some feedback?

Tell us what you'd love to see, or what's not working.

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